![]() The main mode of play in AirMech is Player versus Player or PvP, which pits one side against another (there are always only two sides or teams). This mode is recommended after playing Solo and getting accustomed to the control mechanics of the game. It has the same rules as PvP except that the player plays against the AI. Co-op games can be 2v2, 3v3 or 2v3 for a challenge. In Co-op mode, the player plays against the AI but with an online human player on their team. This is the most recommended game mode for beginners who are just getting the hang of the game and its control mechanics. Solo mode also consists of 1v2 or 1v3 where the player plays against 2 or 3 AI Opponents. In 2v2 solo or 3v3 solo, they get teamed up with the AI. In Solo mode, the player plays against the AI. A variety of custom game modes may also be selected including capture the flag (CTF) and ZobaMech which precludes unit production and inflicts damage while flying. Parts are equipped on airmechs and provide minor stat boosts with a downside, with more parts being able to be equipped the more the player has used the airmech.ĪirMech features four core game modes: solo (including challenges), co-op, player versus player (PvP), and survival. ![]() Items provide tiny stat boosts that do not affect gameplay significantly. Some pilots also affect credit generation and the unit cap. Pilots, items and parts provide a mixture of provide large stat boosts to AirMechs and units at the cost of significant downsides. ![]() Each AirMech has different abilities and stats. This number can be increased by capturing outposts as well as by building units known as generators.Ī player can choose between nine different AirMechs and various pilots, items, and parts. The player has an upkeep cap of around 30, although some units take up more of these slots than others. Players can also build special units called money makers to generate more credits. Different units require a certain amount of credits to be built. Credits are generated by the fortress and every outpost the player owns. Players have one resource to manage, which is known as credits. Any pilot/unit/item/airmech/part that affects gameplay can be bought with kudos. Alternatively, players can purchase diamonds which can unlock units and cosmetics. Unit types include: infantry, tanks, some light cars, stationary units (for defense or economy), healing units, and traps. ![]() The player can unlock various units as their level increases. Players also gain persistent XP on completion of matches. Players can unlock units, pilots and AirMechs with ingame currency called kudos, which are earned after each match is completed. Outposts are buildings that can heal AirMechs and units if they are picked up. The fortress spawns creeps which are infantry units that can capture outposts. The main objective of the game is to destroy the other team's fortress and/or keep the player's fortress running. The player can build units and pick them up and can place them down on the battlefield to take part in the battle. The game revolves around the player controlling their AirMech directly and then building units to assist in achieving whatever the goal of the game mode is. Inspired by Technosoft's popular Herzog Zwei for the Sega Mega Drive/Genesis, AirMech puts the player in similar perspective of a big transforming humanoid combat vehicle that can fly above the battle as well as land on the ground to aid units during battle. Originally released onto Steam's early access program in November 2012 as the game was fully released in March 2018 under the name AirMech Strike, and additionally released a version on the Xbox 360, Xbox One and PlayStation 4 under the name AirMech Arena. AirMech is a free-to-play multiplayer online battle arena video game developed and published by Carbon Games for Windows, with Android and VR version in the works.
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